Mansions of Madness

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That the influence of the old house was unwholesome, he could not deny; but traces of his early morbid interest still held him there. He argued that the fever alone was responsible for his nightly phantasies, and that when the touch abated he would be free from the monstrous visions. Those visions, however, were of abhorrent vividness and convincingness, and whenever he awaked he retained a vague sense of having undergone much more than he remembered.
      –H.P. Lovecraft, The Dreams in the Witch House 


Fight for your life in Mansions of Madness Second Edition, the app-assisted horror game inspired by the works of H.P. Lovecraft. From the makers of Eldritch Horror, this fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of Arkham. Much like the original Mansions of Madness game, the second edition offers a number of thrilling and confounding scenarios, each with a unique and unpredictable map, intricate puzzles, and bloodthirsty monsters.

The gameplay of Mansions of Madness Second Edition is modeled after that of the first edition, however the game’s companion app and minor changes to the game system make the experience distinctly different. In the asymmetrical first edition, one player had to take on the Keeper role, controlling the monsters and mythos. In this edition, the app takes over that function, spawning creatures, generating events, and even randomizing the game board to increase the mystery and anticipation of every round. Additionally, because there is no need for a Keeper, Mansions of Madness Second Edition can be played as a single-player game.

The infinite possibilities of Mansions of Madness Second Edition will never fail to terrify you in new and thrilling ways. When you step through the door, you never know what you’ll find on the other side. With your dedicated and unique team of investigators, however, you’re certain to enjoy finding out. Solve puzzles of the mind, fight unrelenting monsters, and discover the truth as you press forward through the cursed halls and alleys of Arkham. There’s no way out…except going through.